Guides hub
Practical guides for long-form Mythos nights
Notes you can skim before a chapter session or hand to a co-Keeper.
Readable handouts and clear remote audio beat gorgeous tomes nobody can search mid-scene.
Session zero for long-form Mythos campaigns
Agree lethality, purist-vs-pulp dials, and content notes before the first tome. Write stable rules once.
Clocks, resources, and pacing
Faction clocks and travel between cities beat novel backstory. Handouts are the resource.
NPC and faction sheets that stay small
One cult want, one clock tick, one handout anchor. If it needs a binder, you over-prepped.
Teaching the table without a lecture
Show one short chapter wing. Glossary for faction clocks and stables; then open the archive.
You will not find invented product prices or fake stock counts here. Orientation only: how people learn, where they discuss, which public references stay trustworthy.
Chaosium pages, named campaign scholarship, and Yog-Sothoth culture beat anonymous Mythos 'tips' dumps.
If a procedure slows every scene without adding dread or choice, cut it.
Leave room for investigator schemes and quiet epilogues nobody railroaded.
One city beat, one faction clock tick, two handout anchors—enough for a chapter night.
Related desks in this neighborhood
Pair with the Cthulhu crate desk and other epics/horror neighbors when your investigators change continents.