Getting started

Your first two weeks of a Mythos epic

A calm path for Keepers and players starting a multi-chapter Mythos campaign.

Day one

One city beat, one faction clock tick, two handout anchors—enough for a chapter night.

Pick a scope

Chaosium pages, named campaign scholarship, and Yog-Sothoth culture beat anonymous Mythos 'tips' dumps.

Teach the table

One-page house rulings for Sanity edge cases. Repeat calls get ink.

After session one

Cite Keepers, freelancers, and Chaosium when you share campaign tools. Credit is culture.

One-page house rulings for Sanity edge cases. Repeat calls get ink.

If a procedure slows every scene without adding dread or choice, cut it.

Date chapter logs, investigator stables, and handout indexes. Guest Keepers inherit searchable paper.

Readable handouts and clear remote audio beat gorgeous tomes nobody can search mid-scene.

Whether you referee weekly or rotate the chair, long-form Mythos campaigns benefits from a common language. We write for that shared middle ground between lore deep-dives and rules minutiae. Next stops: Guides, Resources, Community, FAQ.

Related desks in this neighborhood

Pair with the Cthulhu crate desk and other epics/horror neighbors when your investigators change continents.