Getting started
Your first two weeks of a Mythos epic
A calm path for Keepers and players starting a multi-chapter Mythos campaign.
Day one
One city beat, one faction clock tick, two handout anchors—enough for a chapter night.
Pick a scope
Chaosium pages, named campaign scholarship, and Yog-Sothoth culture beat anonymous Mythos 'tips' dumps.
Teach the table
One-page house rulings for Sanity edge cases. Repeat calls get ink.
After session one
Cite Keepers, freelancers, and Chaosium when you share campaign tools. Credit is culture.
One-page house rulings for Sanity edge cases. Repeat calls get ink.
If a procedure slows every scene without adding dread or choice, cut it.
Date chapter logs, investigator stables, and handout indexes. Guest Keepers inherit searchable paper.
Readable handouts and clear remote audio beat gorgeous tomes nobody can search mid-scene.
Whether you referee weekly or rotate the chair, long-form Mythos campaigns benefits from a common language. We write for that shared middle ground between lore deep-dives and rules minutiae. Next stops: Guides, Resources, Community, FAQ.
Related desks in this neighborhood
Pair with the Cthulhu crate desk and other epics/horror neighbors when your investigators change continents.