Chapter-sized prep
One city beat, one faction clock tick, and two handout anchors—enough for a single chapter night.
Mythos campaign desk
Cthulhu Epics focuses on multi-chapter cosmic horror: faction clocks, continent-spanning clue webs, tome escalation, and tone management across years of play. Orientation and reading lists—not a crate shop. Distinct from shorter scenario desks.
Start with Getting Started, skim the Guides hub, or browse Resources when you need outbound references like Call of Cthulhu RPG.
Long Mythos campaigns stall when every scenario is a one-shot island, SAN math replaces dread craft, or nobody wrote which continent the cult moves to next. We write habits for those joints.
Prefer publisher and scholarship doors. Starts: Chaosium CoC hub, Call of Cthulhu RPG, and Masks of Nyarlathotep as a public example of globe-spanning structure—not a product pitch from us.
Agree purist vs pulp dials and content notes before chapter one. Epic Mythos without consent talk is how tables burn out.
Guides, Glossary, and Resources go deeper. The crate sibling covers shorter scenario craft; this desk stays on campaign spines.
One city beat, one faction clock tick, and two handout anchors—enough for a single chapter night.
Open the glossary when faction clocks, stables, or tome escalation derail a new player.
Norms and starting doors on the community page—Yog-Sothoth-aware, not a Discord dump.
Label campaign spoilers hard. Separate crunch talk from fiction talk. Escalate to mods.
One city beat, one faction clock tick, two handout anchors—enough for a chapter night.
Cite Keepers, freelancers, and Chaosium when you share campaign tools. Credit is culture.
Need a human? Email info@cthulhuepics.com. Also see Contact and About.
Pair with the Cthulhu crate desk and other epics/horror neighbors when your investigators change continents.