Glossary
Shared language for long-form Mythos campaigns
Working definitions so your table argues about choices, not vocabulary.
Scattered Mythos-campaign advice wastes evenings. Habits here; dread at the table.
- Campaign frame
- The spine that connects scenarios across years of play.
- Globe-hopping
- Multi-city investigation structures.
- Faction clock
- Timed antagonist progress independent of the party.
- Stable of investigators
- Rotating PCs for lethal campaigns.
- Tome escalation
- Knowledge gains that reshape later chapters.
- Purist arc
- Dread-forward pacing with limited pulp escape valves.
- Handout discipline
- Physical or digital clue props that stay searchable.
- Epilogue scenes
- Quiet aftermaths that honor losses.
Archive your campaign notes. Future you—and any guest referee—will thank present you for dated logs and NPC relationship sketches.
One-page house rulings for Sanity edge cases. Repeat calls get ink.
Guides for campaign spines; Glossary for Mythos campaign terms; Resources for outbound doors.
Date chapter logs, investigator stables, and handout indexes. Guest Keepers inherit searchable paper.
Steal a clue web or faction clock from other campaign desks—leave other games' trademarks alone.
If a procedure slows every scene without adding dread or choice, cut it.
Related desks in this neighborhood
Pair with the Cthulhu crate desk and other epics/horror neighbors when your investigators change continents.
Terms evolve. If your table uses a different gloss, write it into your house doc and tell newcomers which dictionary you are using. Shared language beats winning an etymology fight mid-scene.
When a word is edition-specific, say so out loud. Borrowing vocabulary across systems is fine; silent assumptions are what cause arguments.