Glossary

Shared language for long-form Mythos campaigns

Working definitions so your table argues about choices, not vocabulary.

Scattered Mythos-campaign advice wastes evenings. Habits here; dread at the table.

Campaign frame
The spine that connects scenarios across years of play.
Globe-hopping
Multi-city investigation structures.
Faction clock
Timed antagonist progress independent of the party.
Stable of investigators
Rotating PCs for lethal campaigns.
Tome escalation
Knowledge gains that reshape later chapters.
Purist arc
Dread-forward pacing with limited pulp escape valves.
Handout discipline
Physical or digital clue props that stay searchable.
Epilogue scenes
Quiet aftermaths that honor losses.

Archive your campaign notes. Future you—and any guest referee—will thank present you for dated logs and NPC relationship sketches.

One-page house rulings for Sanity edge cases. Repeat calls get ink.

Guides for campaign spines; Glossary for Mythos campaign terms; Resources for outbound doors.

Date chapter logs, investigator stables, and handout indexes. Guest Keepers inherit searchable paper.

Steal a clue web or faction clock from other campaign desks—leave other games' trademarks alone.

If a procedure slows every scene without adding dread or choice, cut it.

Related desks in this neighborhood

Pair with the Cthulhu crate desk and other epics/horror neighbors when your investigators change continents.

Terms evolve. If your table uses a different gloss, write it into your house doc and tell newcomers which dictionary you are using. Shared language beats winning an etymology fight mid-scene.

When a word is edition-specific, say so out loud. Borrowing vocabulary across systems is fine; silent assumptions are what cause arguments.